![]() The game is free to play, with in-app purchases. The game was released after Bethesda's first E3 showcase, on June 14, 2015. They have spent an average of $68,000 per day in the game since launch.Fallout Shelter is a vault management Life Simulation Game set in the Fallout franchise, designed for mobile platforms, developed by Behavior Interactive and Bethesda Game Studios and published by Bethesda Softworks. Sensor Tower estimates that Fallout Shelter has been installed by more than 63 million mobile players worldwide on the App Store and Google Play. It has generated approximately $3 million in player spending through Apple's App Store there. The game's top five markets are rounded out by Germany (5 percent), Canada (4 percent), and Australia (3.4 percent).Ĭhina, which is getting the game's multiplayer follow-up exclusively, is Fallout Shelter's top Asian market on mobile, ranked No. players have spent approximately $60 million in the title. Store Intelligence data shows that it has performed best in Western markets, with Great Britain delivering about 9 percent of spending, or $9 million, making it the game's second largest region by revenue. This is perhaps most evident in its latest revenue milestone, which saw the title vault past $100 million in global player spending on the App Store and Google Play according to Sensor Tower Store Intelligence estimates.įallout Shelter has been a global success for Bethesda, with about 41 percent of its revenue originating from outside the United States. ![]() With a spin-off heading to China and a version built for Tesla cars on the horizon, Bethesda's post-apocalyptic society sim Fallout Shelter has come a long way since its original release on mobile four years ago.
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